![]() Just did a reverse Vince McMahon reaction when I read "Augmentation Damage Meter" -> "it's an ingame overlay" -> "it's made with electron". ![]() If overlays themselves were a problem, things like Discord and Nvidia overlays would also be a no-go. In this instance, the WCLogs addon takes the combat log file that WoW itself generates, and uses that for it's data.īlizzard has never had a problem with overlays, their problem is always with modifying game files/data in memory.Ĭorrect, the map overlays depend on that data which isn't normally interactable on the user's end. 99% of overlays do no such thing, they just render UI elements to your screen, using outside information. The map overlays in D4 required modifying the game files in memory to inject UI elements and retrieve data. Or it might also read the combat log in real time before the report generation step, of course we don't know the precise technical details just yet.Įither way, your combat log is being read by WCL to create a report, which is refiltered into a damage meter overlain onto your screen, not actually displayed in the game itself like a normal addon. ![]() This new damage meter is an extension of that - likely using WCL's "real time logging" feature to read the Warcraft Logs report, simply filtering that back into a damage meter-like display - which you can situate wherever you like on your screen. The companion app doesn't do that though - it just reads the WCL report. ![]() Nothing about overlays is inherently against the EULA, unless they interact with the game somehow (usually by way of reading memory to display information not otherwise normally available). It is allowed it's built off their Companion App program which has been out for over two years now. If this is an overlay, this is definitively not allowed by WoW's EULA. ![]()
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